Same scene.
Different languages.
Imagine a hero in your game saying the same line to players around the world. Choose a language and listen.
Imagine your game characters speaking Spanish, French, or Japanese — without starting voice production from scratch each time.
SceneVoice is being designed to help game makers translate dialogue, create character voice recordings, and keep everything updated when the script changes.

These short AI-generated sample recordings show what multilingual dialogue and simple script changes can sound like. Press play to listen.
Imagine a hero in your game saying the same line to players around the world. Choose a language and listen.
A developer changes the meaning of one sentence. Hear the old and new recordings and see why tracking revisions matters.
SceneVoice is designed to find the affected recordings, so a studio doesn't have to redo every line.
Sample voices demonstrate the intended experience. Final translations and audio are reviewed before use.
Every game character needs dialogue. To make the game available in other countries, someone must translate the words and record the voices — often again when the story changes.
001 Help me!
002 Open the gate!
003 We're out of time!
004 Follow me!
Translate every line…
Find voice actors…
Record every line…
Repeat after revisions…
A game may have thousands of spoken lines, each needing careful translation.
Each character needs speech in the languages the studio wants to support.
When a line changes, teams need to find and fix the affected translations and recordings.
SceneVoice brings the steps together so a game studio can focus on the story — while AI helps with the repetitive production work.
Turn one game script into draft dialogue in several languages.
Generate spoken lines using permitted AI voices, ready for review.
When dialogue changes, spot which versions and recordings need attention.
SceneVoice is in development.
Six steps. No complicated technical knowledge needed.
Add what the characters say in your game.
Choose where you want your game to be understood.
Assign a licensed AI voice or an actor-authorized voice.
AI prepares the translated words and spoken audio.
Check the voice and translation before using them.
Get organized audio files ready to add to the game.
Imagine your game developer changes just one sentence.
The important part: SceneVoice is designed to find the affected files instead of making the team search through everything manually.
Whether you're a tiny indie studio or a team preparing a worldwide release, the problem is the same: the game's characters need to speak to players.
Explore more languages without building an entire voice production department.
Keep characters, dialogue versions, voice takes and approvals organized.
Review translations and track what changed between script versions.
Because translating game dialogue and generating spoken character voices can create a very large amount of AI work. SceneVoice is being designed so that this work can run on NVIDIA GPU infrastructure and then return reviewed, game-ready audio.
One script can become dialogue in Spanish, French, German and more. GPU computing helps process large batches faster.
Each translated line can become audio for a character voice. This can quickly turn into thousands of recordings.
When a line changes, SceneVoice can update the affected dialogue and voice files instead of restarting the whole process.
The goal is not to skip review. It is to speed up translation and speech generation, then let the team approve the results.
SceneVoice by Games 4 Life is designed for the way game developers actually work. Start with a simple upload, or connect a future API to your studio's tools.
Keep each line's ID, speaker and scene in a CSV or JSON file.
Set Spanish and French, then choose voices your studio has permission to use.
Review translated lines, pronunciation, emotion and length. Regenerate individual takes if needed.
Export WAV files and a manifest that matches each recording to the original line ID.
audio/es/GATE_014.wavUpload a dialogue CSV, pick languages, listen to generated takes and download a labeled audio package. Intended for indie developers and localization producers.
Send versioned dialogue batches, get a processing job ID, track review status and import approved recordings into Unity or Unreal through your own integration scripts.
Instead of guessing which audio belongs to which character, the proposed manifest preserves the exact dialogue ID, language, revision and WAV filename.
See the complete developer integration guide →{
"line_id": "GATE_014",
"character": "maya",
"language": "es",
"revision": "v2",
"audio_file": "audio/es/GATE_014.wav",
"status": "approved"
}The screens and API examples illustrate the intended workflow. Public API access is planned and not yet available.
We plan to validate the complete localization workflow with game creators first, then offer repeatable integrations and licensing for larger teams.
Work with early game-studio collaborators to test script import, translation quality, generated dialogue, review, and revision workflows.
Introduce a documented API for batch jobs, character permissions, asset manifests and game-pipeline exports.
Explore subscriptions and usage-based processing for studios, with future private deployments and support packages where needed.
Define the script, language, character, review and export experience; gather feedback from studios.
Connect GPU inference, job queues, voice authorization, revision tracking and game-ready exports.
Test real dialogue production processes, benchmark quality and GPU throughput, and prototype API integrations.
Productize usage management, team controls, deployment tools and subscription or licensing options.
SceneVoice is a product concept developed by Games 4 Life, based in Dhaka, Bangladesh.

Leads Games 4 Life and the product direction for SceneVoice.

Works on the technology and engineering behind SceneVoice.

Designs a clear, approachable product experience for game makers.
An IT business based in Dhaka, Bangladesh, operating since 2021. SceneVoice is its planned product for game dialogue localization and voice production.
The goal is to help translate game dialogue using AI. Human reviewers will still check meaning, names, tone and context before approval.
No. It is being designed for licensed AI voices and properly authorized voice references. Human performance, review and voice rights remain important.
SceneVoice is designed to identify the affected translations and audio takes, while keeping the approved versions of unchanged lines.
SceneVoice is currently in development. Contact us to discuss pilot opportunities.
Developing a game? We'd love to understand your localization challenges and discuss a future SceneVoice pilot.