SCENEVOICE BY GAMES 4 LIFE · IN DEVELOPMENT

Your game.
Every language.
One simple workflow.

Imagine your game characters speaking Spanish, French, or Japanese — without starting voice production from scratch each time.

SceneVoice is being designed to help game makers translate dialogue, create character voice recordings, and keep everything updated when the script changes.

Interactive product preview
✦ FANTASY ADVENTURE GAME Illustrative scene
Cinematic fantasy game heroine in a medieval village
CHARACTER · MAYA“We have to save the village!”
🇪🇸
SPANISH¡Tenemos que salvar el pueblo!
🇫🇷
FRENCHIl faut sauver le village !
🇩🇪
GERMANWir müssen das Dorf retten!
LISTEN TO THE IDEA · 2 INTERACTIVE AUDIO DEMOS

Don't just read about SceneVoice.
Hear what it means.

These short AI-generated sample recordings show what multilingual dialogue and simple script changes can sound like. Press play to listen.

Real playable recordingsListen to our multilingual voice examples.
DEMO 01ONE CHARACTER · FOUR LANGUAGES

Same scene.
Different languages.

Imagine a hero in your game saying the same line to players around the world. Choose a language and listen.

GAME CHARACTER · THE WARRIOR“We need to leave. Now!”
Choose a language to hear the recording.
DEMO 02ONE SMALL SCRIPT CHANGE

Change a line.
Update the voice.

A developer changes the meaning of one sentence. Hear the old and new recordings and see why tracking revisions matters.

BEFORE · OLD LINE“Open the door!”
AFTER · SCRIPT UPDATED“Don't open the door!”

SceneVoice is designed to find the affected recordings, so a studio doesn't have to redo every line.

Sample voices demonstrate the intended experience. Final translations and audio are reviewed before use.

ONE IDEA, EXPLAINED SIMPLY✦ A game has characters✦ Characters have dialogue✦ SceneVoice helps them speak more languages
01 / THE CHALLENGE

Your story deserves
to be heard everywhere.

Every game character needs dialogue. To make the game available in other countries, someone must translate the words and record the voices — often again when the story changes.

ENGLISH GAME SCRIPT

001   Help me!

002   Open the gate!

003   We're out of time!

004   Follow me!

FRENCH / SPANISH / GERMAN

Translate every line…

Find voice actors…

Record every line…

Repeat after revisions…

Hundreds of files. Lots of repeated work.
01

So many lines to translate

A game may have thousands of spoken lines, each needing careful translation.

02

Voices need recording, too

Each character needs speech in the languages the studio wants to support.

03

One small edit creates more work

When a line changes, teams need to find and fix the affected translations and recordings.

02 / OUR SOLUTION

What if all of that happened
in one place?

SceneVoice brings the steps together so a game studio can focus on the story — while AI helps with the repetitive production work.

🌐

Translate the words

Turn one game script into draft dialogue in several languages.

🎙️

Create character voices

Generate spoken lines using permitted AI voices, ready for review.

↻

Keep lines up to date

When dialogue changes, spot which versions and recordings need attention.

SceneVoice is in development.

03 / HOW IT WORKS

From a game script
to voices in the game.

Six steps. No complicated technical knowledge needed.

01
GAME_SCRIPT.csvMaya — Follow me!Leo — Watch out!Guard — Stop there!

Upload your script

Add what the characters say in your game.

02
🇬🇧 English ✓🇪🇸 Spanish ✓🇫🇷 French ✓🇩🇪 German ✓

Pick languages

Choose where you want your game to be understood.

03
👩🏻‍🚀CHARACTER · MAYA
▂▄▇▅▃▆▂

Choose character voices

Assign a licensed AI voice or an actor-authorized voice.

04
ENGLISH“Follow me!”SPANISH“¡Sígueme!”◖▂▆▃▇▅◗

Translate & make speech

AI prepares the translated words and spoken audio.

05
▶   Voice preview▂▄▆▃▇▅▂▆▄✓ Approved by reviewer

Listen & approve

Check the voice and translation before using them.

06
📁 GAME AUDIOmaya_es.wav ✓maya_fr.wav ✓maya_de.wav ✓

Download game audio

Get organized audio files ready to add to the game.

04 / WHY THIS MATTERS

Here's the part that
saves teams from headaches.

Imagine your game developer changes just one sentence.

BEFORE · OLD SCRIPT“Open the door!”
→
AFTER · NEW SCRIPT“Don't open the door!”
SCENEVOICE FINDS WHAT NEEDS UPDATINGILLUSTRATIVE EXAMPLE
🇪🇸 Spanish↻ Recheck dialogue + audio
🇫🇷 French↻ Recheck dialogue + audio
🇩🇪 German↻ Recheck dialogue + audio
All unchanged lines✓ Keep approved versions

The important part: SceneVoice is designed to find the affected files instead of making the team search through everything manually.

05 / WHO IT'S FOR

Built for people
who make games.

Whether you're a tiny indie studio or a team preparing a worldwide release, the problem is the same: the game's characters need to speak to players.

🎮

Indie game creators

Explore more languages without building an entire voice production department.

🏰

Game studios

Keep characters, dialogue versions, voice takes and approvals organized.

🌍

Localization teams

Review translations and track what changed between script versions.

06 / GPU USE CASE

Why does SceneVoice need GPU computing?

Because translating game dialogue and generating spoken character voices can create a very large amount of AI work. SceneVoice is being designed so that this work can run on NVIDIA GPU infrastructure and then return reviewed, game-ready audio.

SCENEVOICE · PLANNED GPU WORKFLOWSimple product view
📝 Game dialogueThousands of lines from the script
↓
🌐 TranslationDraft dialogue in multiple languages
↓
🎙️ Speech generationSpoken lines for each character
↓
✅ Review & exportApproved audio files ready for the game
Translation at scale

One script can become dialogue in Spanish, French, German and more. GPU computing helps process large batches faster.

Speech generation at scale

Each translated line can become audio for a character voice. This can quickly turn into thousands of recordings.

Script changes without full rework

When a line changes, SceneVoice can update the affected dialogue and voice files instead of restarting the whole process.

Human review stays important

The goal is not to skip review. It is to speed up translation and speech generation, then let the team approve the results.

07 / HOW STUDIOS USE SCENEVOICE

From your game's dialogue file
to dialogue playing inside the game.

SceneVoice by Games 4 Life is designed for the way game developers actually work. Start with a simple upload, or connect a future API to your studio's tools.

01 · PREPARE
📝

Write your game's lines

Keep each line's ID, speaker and scene in a CSV or JSON file.

GATE_014Maya: “Open the gate!”
02 · CREATE
🌍

Choose languages & voices

Set Spanish and French, then choose voices your studio has permission to use.

🇪🇸 Spanish   🇫🇷 French
🎙️ Maya's authorized voice
03 · REVIEW
🎧

Listen before approving

Review translated lines, pronunciation, emotion and length. Regenerate individual takes if needed.

✓ Approved by the team
04 · SHIP
🎮

Bring audio into the game

Export WAV files and a manifest that matches each recording to the original line ID.

audio/es/GATE_014.wav
🖥️
FOR SMALL TEAMS · WEB WORKSPACE

No code needed

Upload a dialogue CSV, pick languages, listen to generated takes and download a labeled audio package. Intended for indie developers and localization producers.

⌘
FOR ENGINEERING TEAMS · API

Connect your production pipeline

Send versioned dialogue batches, get a processing job ID, track review status and import approved recordings into Unity or Unreal through your own integration scripts.

DEVELOPER EXAMPLE · PROPOSED INTEGRATION

One dialogue line. A clear file to import.

Instead of guessing which audio belongs to which character, the proposed manifest preserves the exact dialogue ID, language, revision and WAV filename.

See the complete developer integration guide →
{
  "line_id": "GATE_014",
  "character": "maya",
  "language": "es",
  "revision": "v2",
  "audio_file": "audio/es/GATE_014.wav",
  "status": "approved"
}

The screens and API examples illustrate the intended workflow. Public API access is planned and not yet available.

08 / COMMERCIAL PATH

From prototype to a studio-ready production platform.

We plan to validate the complete localization workflow with game creators first, then offer repeatable integrations and licensing for larger teams.

01 · EVALUATE

Research and pilot package

Work with early game-studio collaborators to test script import, translation quality, generated dialogue, review, and revision workflows.

02 · INTEGRATE

SceneVoice API

Introduce a documented API for batch jobs, character permissions, asset manifests and game-pipeline exports.

03 · DEPLOY

Studio and enterprise licensing

Explore subscriptions and usage-based processing for studios, with future private deployments and support packages where needed.

09 / ROADMAP

A staged path from concept to production.

NOW · PRODUCT DESIGN

Workflow and audio demonstrations

Define the script, language, character, review and export experience; gather feedback from studios.

NEXT · GPU MVP

Working translation and speech pipeline

Connect GPU inference, job queues, voice authorization, revision tracking and game-ready exports.

THEN · PILOTS

Studio validation and developer integration

Test real dialogue production processes, benchmark quality and GPU throughput, and prototype API integrations.

LATER · COMMERCIAL

Repeatable studio deployment

Productize usage management, team controls, deployment tools and subscription or licensing options.

10 / THE PEOPLE BEHIND SCENEVOICE

Meet the team.

SceneVoice is a product concept developed by Games 4 Life, based in Dhaka, Bangladesh.

M Hasanuzzaman

M Hasanuzzaman

Leads Games 4 Life and the product direction for SceneVoice.

Kalimu

Kalimu

Developer

Works on the technology and engineering behind SceneVoice.

Anupoma Alam

Anupoma Alam

UI/UX Designer

Designs a clear, approachable product experience for game makers.

SceneVoice is in development. Audio samples illustrate the planned experience.
COMPANY

Games 4 Life

An IT business based in Dhaka, Bangladesh, operating since 2021. SceneVoice is its planned product for game dialogue localization and voice production.

Trade license
TRAD/DNCC/017513/2024
Issued by
Dhaka North City Corporation
Business commenced
12 April 2021
License validity
Renewed for 2026–2027, valid through 30 June 2027
Business type
IT business
Business address
D-28/8 (4th Floor), Arambag Housing, Mirpur, Dhaka-1216, Bangladesh Zone 2 (Mirpur), Ward 5 · Dhaka North City Corporation
COMMON QUESTIONS

Still wondering how it works?

Does SceneVoice translate the whole game automatically?

The goal is to help translate game dialogue using AI. Human reviewers will still check meaning, names, tone and context before approval.

Does it replace all voice actors?

No. It is being designed for licensed AI voices and properly authorized voice references. Human performance, review and voice rights remain important.

What happens if we change the script?

SceneVoice is designed to identify the affected translations and audio takes, while keeping the approved versions of unchanged lines.

Can I use SceneVoice today?

SceneVoice is currently in development. Contact us to discuss pilot opportunities.

LET'S BUILD BETTER GAME LOCALIZATION

More players should
understand your story.

Developing a game? We'd love to understand your localization challenges and discuss a future SceneVoice pilot.